Learn the ...Qb6 setup
Play ...c5, ...Nc6 and ...Qb6 against the London. You get more active play and force White to spend time.
← chesspieler / Openings
You meet the London politely and it drags on too long.
1. d4 d5 2. Bf4 Nf6 3. Nf3
White plays the London against your 1...d5, and you answer with quiet development. You are not trying to unbalance it, and you end up in the long positions the London player wants. You also have not played it recently, with no games in the last 90 days.
You come out slightly worse: a win chance of 48.6 at move 12 and 48.4 at move 20, both below your baselines of 52.1 and 54.1. You score exactly 50.0% (15 wins, 15 losses, 3 draws). These are your longest games at 41.4 moves on average, and 7 of 15 losses were timeouts. You converted 14 of 23 winning positions (61%).
Your move-12 and move-20 win chances (48.6 and 48.4) are below baseline. You are not getting anything from the opening against the London.
Hung a rook: at move 14 you played ...Rxe3 instead of ...Ne7, dropping from 42 to 8 with 114.7s left. That was not time trouble.
Endgame errors: at move 29 ...Kf7 instead of ...Nc4 (78 to 42) and at move 31 ...f4 instead of ...Rc8 (46 to 19), both around 30-40s.
Long games mean timeouts: 7 of 15 losses. At 41.4 moves on average, you run out of clock before the game ends.
Against the London, play ...c5, ...Nc6 and ...Qb6 early, hitting b2 and d4. It is the most practical way to make White think in blitz.
Another good option is ...Bd6 to challenge the Bf4 bishop, which gets rid of White's best piece.
If you want a more solid setup, play ...e6, ...Bd6, ...O-O, ...c5 and ...Nc6. It gives you an active version of the same structure.
In endgames, look for active piece moves before king moves or pawn pushes. Both recent endgame slips were passive choices where the engine wanted active pieces.
Your losses in this opening, by where and how the decisive mistake happened.
Phase of the decisive mistake
What the mistake was
Variations you reach
| Main line | 33 | 50% |
Winning positions converted here: 61% (14 of 23).
Your move in red, Stockfish's in black.
Play ...c5, ...Nc6 and ...Qb6 against the London. You get more active play and force White to spend time.
At 41.4 moves on average, your games run too long for 3|0. Look for piece trades from move 20.
Before any rook capture, check what defends the target square. ...Rxe3 hung the rook with plenty of time.
Puzzles built from your own mistakes in the London System, and every game you've played in it.