Created by potrace 1.16, written by Peter Selinger 2001-2019

← chesspieler / Openings

Playing Black · 116 blitz games · 46W 61L 9D · Your opponents choose this

Queen's Pawn Opening

Fine openings, won endgames, and a flag that falls first.

Score44%−6% vs your average
Win chance after move 1251%−1% vs your average
Blunders per game1.02−0.21 vs your average
Clock left at move 102:40+1s vs your average
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Your most common line

1. d4 d5

What it says about you

White chooses 1.d4 without c4, and you answer with 1...d5 and play for simple, classical positions. Your records show that you want sound structures and are happy to grind. The trouble is that grinding in 3|0 needs time you do not have.

How you play it

Your openings are level: a win chance of 50.6 at move 12 and 50.9 at move 20. You make fewer blunders here than usual (1.02 per game against 1.22). The main line scores 52.2%, but the Accelerated London (2.Bf4) is at 29.2% over 12 games, the Chigorin (your 2...Nc6) 40.5% over 21 and the Zukertort 37.5%. You score 43.5% overall, recovering to 53.1% over the last 16 games. Your recent mistakes are nearly all winning endgames thrown away with the clock almost gone.

Last 90 days: 16 games, 53% score.

What you're missing

  1. 01

    Endgame time trouble: 47...Rb8 with 4.4s (100 to 50), 45...Ra1 with 23.7s (88 to 12), 54...Rxd4 with 6.1s (86 to 51), and 69...d4 with 0.2s (92 to 52). Four winning positions went this way recently.

  2. 02

    You converted only 42 of 75 winning games (56%), well below what your opening play deserves.

  3. 03

    The Accelerated London (2.Bf4) scores 29.2%. You have not settled on a setup against the most common club system.

  4. 04

    The Chigorin (2...Nc6) scores 40.5% over 21 games. It is a sharp choice that needs precise follow-up, and you do not seem to have it.

How to improve it

  1. 01

    Against 2.Bf4, play ...c5, ...Nc6 and ...Qb6 to hit b2 and d4 immediately. The London player has to decide how to defend b2 before his normal plan starts.

  2. 02

    If you keep 2...Nc6 against 2.Nf3, know the ...Bg4 follow-up and aim for ...e5. If you do not want to learn that, switch to 2...Nf6 and ...e6 for simplicity.

  3. 03

    In king and pawn or rook endgames, activate your king first (54...Ke5 and 69...Kd4 were the engine's choices). A central king is almost always the practical move when you are low on time.

  4. 04

    In winning endgames, trade pieces rather than calculating. Fewer pieces means less to think about and fewer tactics against you.

Where it goes wrong

Your losses in this opening, by where and how the decisive mistake happened.

Phase of the decisive mistake

opening6n=6
middlegame33n=33
endgame10n=10

What the mistake was

Hung a piece (left it undefended)10n=10
Missed a tactic / only move9n=9
Big positional error (no simple tactic)9n=9
Lost on time in a playable position8n=8
Lost material in a bad trade8n=8

Variations you reach

Main line2352%
Chigorin Variation2140%
Accelerated London System1229%
Krause944%
Zukertort Variation838%
Stonewall Attack642%

Winning positions converted here: 56% (42 of 75).

Recent mistakes in this opening

Your move in red, Stockfish's in black.

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Missed a tactic · 0:04 left
47… Rb8? Best was Qc3+. 100% → 50%
vs asaez3 (1522) · 20-09-26 →
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Walked into a fork · 0:24 left
45… Ra1? Best was Ra4. 88% → 12%
vs melhado9 (1569) · 25-08-26 →
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Hung a piece · 0:06 left
54… Rxd4? Best was Ke5. 86% → 51%
vs melhado9 (1569) · 25-08-26 →
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Endgame error · 0:00 left
69… d4? Best was Kd4. 92% → 52%
vs melhado9 (1569) · 25-08-26 →

Next steps

01

Learn the ...Qb6 anti-London

Play ...c5, ...Nc6 and ...Qb6 against 2.Bf4 in your next 10 games. You score 29.2% in that line now.

02

Practise fast endgame technique

Play 10 minutes a day of rook endgames against the engine with 30 seconds each. Four recent wins disappeared with under 25s left.

03

King moves first in endgames

When you are low on time, look at king moves toward the centre before anything else. Two of your recent collapses came from ignoring them.