Learn the ...Qb6 anti-London
Play ...c5, ...Nc6 and ...Qb6 against 2.Bf4 in your next 10 games. You score 29.2% in that line now.
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Fine openings, won endgames, and a flag that falls first.
1. d4 d5
White chooses 1.d4 without c4, and you answer with 1...d5 and play for simple, classical positions. Your records show that you want sound structures and are happy to grind. The trouble is that grinding in 3|0 needs time you do not have.
Your openings are level: a win chance of 50.6 at move 12 and 50.9 at move 20. You make fewer blunders here than usual (1.02 per game against 1.22). The main line scores 52.2%, but the Accelerated London (2.Bf4) is at 29.2% over 12 games, the Chigorin (your 2...Nc6) 40.5% over 21 and the Zukertort 37.5%. You score 43.5% overall, recovering to 53.1% over the last 16 games. Your recent mistakes are nearly all winning endgames thrown away with the clock almost gone.
Last 90 days: 16 games, 53% score.
Endgame time trouble: 47...Rb8 with 4.4s (100 to 50), 45...Ra1 with 23.7s (88 to 12), 54...Rxd4 with 6.1s (86 to 51), and 69...d4 with 0.2s (92 to 52). Four winning positions went this way recently.
You converted only 42 of 75 winning games (56%), well below what your opening play deserves.
The Accelerated London (2.Bf4) scores 29.2%. You have not settled on a setup against the most common club system.
The Chigorin (2...Nc6) scores 40.5% over 21 games. It is a sharp choice that needs precise follow-up, and you do not seem to have it.
Against 2.Bf4, play ...c5, ...Nc6 and ...Qb6 to hit b2 and d4 immediately. The London player has to decide how to defend b2 before his normal plan starts.
If you keep 2...Nc6 against 2.Nf3, know the ...Bg4 follow-up and aim for ...e5. If you do not want to learn that, switch to 2...Nf6 and ...e6 for simplicity.
In king and pawn or rook endgames, activate your king first (54...Ke5 and 69...Kd4 were the engine's choices). A central king is almost always the practical move when you are low on time.
In winning endgames, trade pieces rather than calculating. Fewer pieces means less to think about and fewer tactics against you.
Your losses in this opening, by where and how the decisive mistake happened.
Phase of the decisive mistake
What the mistake was
Variations you reach
| Main line | 23 | 52% |
| Chigorin Variation | 21 | 40% |
| Accelerated London System | 12 | 29% |
| Krause | 9 | 44% |
| Zukertort Variation | 8 | 38% |
| Stonewall Attack | 6 | 42% |
Winning positions converted here: 56% (42 of 75).
Your move in red, Stockfish's in black.
Play ...c5, ...Nc6 and ...Qb6 against 2.Bf4 in your next 10 games. You score 29.2% in that line now.
Play 10 minutes a day of rook endgames against the engine with 30 seconds each. Four recent wins disappeared with under 25s left.
When you are low on time, look at king moves toward the centre before anything else. Two of your recent collapses came from ignoring them.
Puzzles built from your own mistakes in the Queen's Pawn Opening, and every game you've played in it.